![]() This system seems complicated, but there's a great sense of satisfaction in mastering it. You directly control one character and pre-set other characters' actions, tweaking what attacks they will use, how frequently and whether they should focus on offense or defense. There is a lot to keep track of but the system provides clear tools with which to manage everything. Symphonia's more-is-more mentality extends to its combat system. It's a generic setup, but Symphonia's characters are likeable and the fiction is fleshed out with lots of little details, like NPCs chattering about historical background and uniquely stylized architecture in each dungeon. Lloyd and a growing party escort her across the world on this mission in the typical "ragtag band of heroes save the world" scenario. ![]() His friend Colette has been chosen by the powers-that-be to resurrect a sleeping goddess, end a war between races and heal a broken, dying land. Tales of Symphonia stars a diverse group of fighters led by wannabe-macho-man Lloyd. Unfortunately, neither Symphonia nor its sequel benefit much from the makeover. ![]() Long-time fans might be eager for an excuse to replay Tales of Symphonia, while a whole new generation of RPG players may have never been exposed to it to begin with. With this re-release, Namco is giving a whole new generation of RPG fans a chance to play one of Tales Studio's most warmly regarded creations in high definition for the first time. Chronicles brings together the original and its Wii sequel, Dawn of the New World, to commemorate that 10-year anniversary. ![]()
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